SearchAPI 'ja-jp', tags, sortOrder, statusFilter, answerCount ; searchApi. Changing the regional format to Japan did. I got it past the loading screen. I'm on Windows 10 but I don't see any reason why this wouldn't work on Windows 7. If you don't, it will default to the system default. It probably throws an error when some of the data isn't being parsed correctly and since Unity doesn't crash on errors it just halts the script and you get stuck at that screen forever. Changing system locale to Japanese did nothing and it was the first thing I tried. As a programmer you sometimes need to specify something called a CultureInfo class, which tells C how to interpret regional information like times and dates. So you shouldn't have to reboot every time you want to play this at least. Sorry, I'm a Unity developer and I couldn't help myself. I think this is a bug and not an intentional anti-piracy measure. SearchAPI 'ja-jp', tags, sortOrder, statusFilter, answerCount ; if! I even changed it back to my default region and the infinite loading screen came back.。
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